中文
Appearance
Quaternion.normalized
Quaternion
(只读)将四元数规范化为长度为1的单位四元数,保留了原有四元数的旋转方向和角度,返回一个新的归一化后的四元数
function QuaternionTest (){ let quat_axis = Quaternion.AngleAxis(60, new Vector3(0,1,0)); let quat_nor = quat_axis.Normalized(); }