RaycastHit
The RaycastHit class provides information about raycasting.
成员变量
RaycastHit.collider : Collider |
| (Read-only) The collider that was hit by the ray. |
RaycastHit.transform : Transform |
| (Read Only) The Transform component of the collider that was hit by the ray. |
RaycastHit.point : Vector3 |
| (Read Only) The collision point between the ray and the collider in world space. |
RaycastHit.rigidbody : Rigidbody |
| (Read Only) The rigidbody of the collider hit by the ray. |
RaycastHit.normal : Vector3 |
| (Read-only) The normal of the surface hit by the ray. |
RaycastHit.textureCoord : Vector2 |
| (Read-only) UV texture coordinates of the collision position. |
RaycastHit.distance : number |
| (Read-only) The distance from the origin of the ray to the point of collision. |
