ColorGrading
extends PostEffectBase
Color Grading is a post-processing effect used to adjust and correct the colors of a game scene, altering its appearance and tone. This effect is typically used to adjust the overall color, contrast, and saturation of a game to achieve specific visual effects or styles.
Instance Properties
ColorGrading.customTexture : Texture2D |
| Custom LUT texture. |
ColorGrading.blendFactor : number |
| Blend factor, blending the result of the blend calculation with customTex. |
ColorGrading.bakeDirty : boolean |
| (Write-only) Marks the data as dirty. |
Instance Method
ColorGrading.ructor ( handle : IntPtr? ) : ructor(IntPtr? |
