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ColorGrading

extends PostEffectBase

Color Grading is a post-processing effect used to adjust and correct the colors of a game scene, altering its appearance and tone. This effect is typically used to adjust the overall color, contrast, and saturation of a game to achieve specific visual effects or styles.

Instance Properties

ColorGrading.customTexture : Texture2D
Custom LUT texture.
ColorGrading.blendFactor : number
Blend factor, blending the result of the blend calculation with customTex.
ColorGrading.bakeDirty : boolean
(Write-only) Marks the data as dirty.

Instance Method

ColorGrading.ructor ( handle : IntPtr? ) : ructor(IntPtr?