PSGradient
The PSGradient class represents a particle gradient color, which is used to describe a process of color change over time or space.
typescript
let obj = new GameObject();
let com = obj.AddComponent<ParticleSystem>(ParticleSystem);
let psGradient = com.initialModuleColor;成员变量
PSGradient.gradientMode : PSGradientMode |
| Gradient mode PSGradientMode. |
PSGradient.minColor : Color |
| (Read Only) The minimum color point of the gradient. |
PSGradient.maxColor : Color |
| (Read Only) The maximum color point of the gradient. |
PSGradient.maxGradient : Gradient|null |
| (Read Only) The maximum value of the particle color properties. |
PSGradient.minGradient : Gradient|null |
| (Read Only) The minimum value of the particle color properties. |
PSGradient.isOptimized : boolean |
| (Read-only) Whether it is being used |
成员方法
PSGradient.Evaluate ( time : number , random_value : number 1.0 ) : Color |
| Performs color sampling. |
PSGradient.BuildGradients ( ) : boolean |
| Builds a gradient color. |
PSGradient.CopyTo ( target : PSGradient ) : void |
| Copy to object. |
PSGradient.Reset ( mode : PSGradientMode PSGradientMode.Color, begin_color : Color Color.white, end_color : Color Color.white ) : Reset(PSGradientMode |
| Reset the gradient. |
