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Bloom

extends PostEffectBase

Bloom post-processing is used to simulate the halo or glowing effect around bright objects. It enhances the appearance of light sources in a game or scene, making them appear brighter and more realistic.

Instance Properties

Bloom.autoRefresh : boolean
Bloom.intensity : number
The intensity of the bloom effect.
Bloom.color : Color
Ambient light color.
Bloom.threshold : number
Filters out pixels below this brightness level.
Bloom.clamp : number
Restricts the pixel to control the amount of bloom (this value is represented in gamma space).
Bloom.softKnee : number
Soft edge control for threshold.
Bloom.diffusion : number
Bloom diffusion range, which affects the number of bloom iterations.
Bloom.anamorphicRatio : number
Controls the bloom distortion effect, with negative values for vertical distortion and positive values for horizontal distortion.

Instance Method

Bloom.ructor ( handle : IntPtr? ) : ructor(IntPtr?