Bloom
extends PostEffectBase
Bloom post-processing is used to simulate the halo or glowing effect around bright objects. It enhances the appearance of light sources in a game or scene, making them appear brighter and more realistic.
Instance Properties
Bloom.autoRefresh : boolean |
Bloom.intensity : number |
| The intensity of the bloom effect. |
Bloom.color : Color |
| Ambient light color. |
Bloom.threshold : number |
| Filters out pixels below this brightness level. |
Bloom.clamp : number |
| Restricts the pixel to control the amount of bloom (this value is represented in gamma space). |
Bloom.softKnee : number |
| Soft edge control for threshold. |
Bloom.diffusion : number |
| Bloom diffusion range, which affects the number of bloom iterations. |
Bloom.anamorphicRatio : number |
| Controls the bloom distortion effect, with negative values for vertical distortion and positive values for horizontal distortion. |
Instance Method
Bloom.ructor ( handle : IntPtr? ) : ructor(IntPtr? |
