Renderer
extends Component
General functionalities of all renderers.
成员变量
Renderer.rendererPriority : number |
| Renderer priority, with smaller values being rendered first and larger values being rendered last. |
Renderer.material : Material |
| The first instantiated material of the renderer. |
Renderer.sharedMaterial : Material |
| The first instantiated shared material of the renderer. |
Renderer.receiveShadows : boolean |
| Whether the renderer accepts shadows. |
Renderer.forceRenderingOff : boolean |
| Whether the renderer is forced to be disabled. |
Renderer.shadowCastingMode : ShadowCastingMode |
| Shadow casting mode ShadowCastingMode. |
Renderer.localBounds : Bounds |
| Bounding box in local space of the renderer. |
Renderer.isVisible : boolean |
| Whether the renderer is visible in any camera. |
Renderer.bounds : Bounds |
| The bounding box of the renderer in world space. |
Renderer.lastFrameDrawed : boolean |
| Whether the renderer was drawn or rendered in the previous frame. |
Renderer.materials : Material[]|null |
| Renderer all instantiated materials. |
Renderer.sharedMaterials : Material[]|null |
| Renderer shared material for all instances. |
