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Renderer

extends Component

General functionalities of all renderers.

成员变量

Renderer.rendererPriority : number
Renderer priority, with smaller values being rendered first and larger values being rendered last.
Renderer.material : Material
The first instantiated material of the renderer.
Renderer.sharedMaterial : Material
The first instantiated shared material of the renderer.
Renderer.receiveShadows : boolean
Whether the renderer accepts shadows.
Renderer.forceRenderingOff : boolean
Whether the renderer is forced to be disabled.
Renderer.shadowCastingMode : ShadowCastingMode
Shadow casting mode ShadowCastingMode.
Renderer.localBounds : Bounds
Bounding box in local space of the renderer.
Renderer.isVisible : boolean
Whether the renderer is visible in any camera.
Renderer.bounds : Bounds
The bounding box of the renderer in world space.
Renderer.lastFrameDrawed : boolean
Whether the renderer was drawn or rendered in the previous frame.
Renderer.materials : Material[]|null
Renderer all instantiated materials.
Renderer.sharedMaterials : Material[]|null
Renderer shared material for all instances.