AssetType
AssetType is used to represent the type of a resource object.
| attributes | description |
|---|---|
| Unknow | Unknown. |
| Prefab | 预制体是Unity中的一种资源类型,它允许您创建可重复使用的对象。预制体是一种模板,可以在场景中多次实例化。您可以在预制体中定义对象的属性、组件和子对象,并在需要时在场景中实例化它们。 |
| Material | Material. |
| Mesh | |
| Texture | Texture. |
| Texture2D | 2D Texture. |
| CubeMap | Cube map. |
| PhysicsMaterial | Physics Material. |
| Shader | |
| Scene | Scene. |
| UI | User Interface. |
| AudioClip | Audio Clip. |
| AnimationClip | Animation Clip. |
| AnimationMask | Animation Mask. |
| AnimatorData | Animation data. |
| Skeleton | Skeleton. |
| LuaScript | Script. |
