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SkinnedMeshRenderer

extends Component

The SkinnedMeshRenderer class is used to render animated models with bones.

typescript
let obj = new GameObject();
let com = obj.AddComponent<SkinnedMeshRenderer>(SkinnedMeshRenderer);

成员变量

SkinnedMeshRenderer.sharedMesh : Mesh|null
Shared mesh data rendered by a skinned mesh renderer.
SkinnedMeshRenderer.bounds : Bounds
(Read Only) The bounding box of the renderer in world space.
SkinnedMeshRenderer.bones : Transform[]|null
The array of bones or bone matrices associated with the renderer.
SkinnedMeshRenderer.rootBone : Transform|null
The root node of the skeleton associated with the renderer.