SkinnedMeshRenderer
extends Component
The SkinnedMeshRenderer class is used to render animated models with bones.
typescript
let obj = new GameObject();
let com = obj.AddComponent<SkinnedMeshRenderer>(SkinnedMeshRenderer);成员变量
SkinnedMeshRenderer.sharedMesh : Mesh|null |
| Shared mesh data rendered by a skinned mesh renderer. |
SkinnedMeshRenderer.bounds : Bounds |
| (Read Only) The bounding box of the renderer in world space. |
SkinnedMeshRenderer.bones : Transform[]|null |
| The array of bones or bone matrices associated with the renderer. |
SkinnedMeshRenderer.rootBone : Transform|null |
| The root node of the skeleton associated with the renderer. |
