format
typescript
SkinnedMeshRenderer.bonesclass: SkinnedMeshRenderer
description
The array of bones or bone matrices associated with the renderer.
This method is typically used to handle skeletal animation for character models, allowing the model to deform based on the actions of the bones.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
Transform[]|null |
