AnimationMask
extends AssetObject
The AnimationMask class is used to represent animation skeleton mask resources.
You can obtain an AnimationMask object using the following method:
typescript
let uuid = "B7C290F534D8456601A72E000D30C9B5";
let mask = Resources.Load<AnimationMask>(AnimationMask, uuid);Instance Method
AnimationMask.GetMaskByPath ( value : string ) : Boolean |
| Get whether the specified path of the skeleton is active in the mask. |
AnimationMask.SetMask ( name : string , mask : Boolean ) : void |
| Set the activity state of the specified bone in the mask by its name. |
AnimationMask.GetMask ( value : string ) : Boolean |
| Get whether the specified bone with the given name is active in the mask. |
AnimationMask.SetMaskByPath ( path : string , mask : Boolean ) : void |
| Set the active state of the skeleton at the specified path in the mask. |
