Curve
A curve is a sequence of numerical values that changes over time, typically used to control the variation of property values or effects in animations.
构造方法
Curve.new ( ) |
| Create an empty curve object. |
Curve.new ( handle : Curve ) |
| Create a curve object based on the given curve object. |
成员变量
Curve.frameCount : number |
| The count of keyframes. |
成员方法
Curve.get ( index : number ) : KeyFrame |
| Returns the keyframe at the specified index. |
Curve.set ( index : number , val : KeyFrame ) : void |
| Set the value of the specified keyframe at the given index. |
Curve.AddFrame ( frame : KeyFrame ) : void |
| Add a keyframe to the curve. |
Curve.EnsureOrder ( ) : void |
| Ensure the order of the curve is correct. |
Curve.RemoveFrame ( index : number ) : void |
| Removes the keyframe at the specified index from the curve. |
Curve.Clear ( ) : void |
| Clears all keyframes on a curve. |
Curve.Evaluate ( time : number ) : number |
| Get the value at a specified time point on the curve. |
Curve.toString ( ) : string |
| Returns the type alias of the component. |
