Quaternion
The Quaternion class is used to represent rotations. It describes a rotational transformation in a three-dimensional space.
构造方法
Quaternion.new ( x : number? , y : number? , z : number? , w : number? ) |
| Create a new quaternion. |
成员变量
Quaternion.x : number |
| The X component of the quaternion. |
Quaternion.y : number |
| The y component of the quaternion. |
Quaternion.z : number |
| The z component of the quaternion. |
Quaternion.w : number |
| The w component of the quaternion. |
Quaternion.eulerAngles : Vector3 |
| (Read Only) The rotation Euler angles represented by the quaternion. |
Quaternion.normalized : Quaternion |
| (Read Only) Normalizes the quaternion to a unit quaternion with a length of 1, preserving the original rotation direction and angle of the quaternion. Returns a new normalized quaternion. |
Quaternion.zAxis : Vector3 |
| (Read Only) The rotation axis vector in the z-axis direction of the quaternion. |
Quaternion.inverse : Quaternion |
| (Read Only) The inverse quaternion of the current quaternion. |
Quaternion.negative : Quaternion |
| (Read Only) Negates the current quaternion and returns a new quaternion object. |
Quaternion.xAxis : Vector3 |
| (Read Only) The rotation axis vector in the x-axis direction of the quaternion. |
Quaternion.yAxis : Vector3 |
| (Read Only) The rotation axis vector in the y-axis direction of the quaternion. |
Quaternion.almostZero : boolean |
| (Read Only) Determines if the quaternion is close to zero. |
静态变量
Quaternion.zero : Quaternion |
| A quaternion value with x, y, z, and w components all set to 0. It has no practical meaning. |
Quaternion.identity : Quaternion |
| (Read Only) The quaternion of the unit. |
成员方法
Quaternion.SetValues ( x : number , y : number , z : number , w : number ) : void |
| Set the individual components of a quaternion. |
Quaternion.ToAxis ( ref_xaxis : Vector3 , ref_yaxis : Vector3 , ref_zaxis : Vector3 ) : void |
| Returns three axis vectors transformed by a quaternion. |
Quaternion.ToAxisAngle ( ref_axis : Vector3 ) : number |
| Returns the axis vector and rotation angle of a quaternion conversion through parameters and return values. |
Quaternion.Inverse ( ) : void |
| Modifies the current quaternion object to its inverse quaternion. |
Quaternion.Negative ( ) : void |
| Inverts the current quaternion. |
Quaternion.Normalize ( ) : void |
| Normalize the quaternion to a unit quaternion with a length of 1, while preserving the original quaternion's rotation direction and angle. |
Quaternion.RotateVector ( src : Vector3 ) : Vector3 |
| Calculates the vector after rotating the target vector by the current quaternion. |
Quaternion.InvertRotateVector ( src : Vector3 ) : Vector3 |
| Calculate the vector after inverse rotation around the current quaternion. |
Quaternion.Mul ( rhs : Quaternion ) : Quaternion |
| Multiplies the current quaternion with the specified quaternion and returns a new quaternion object. |
Quaternion.toString ( ) : string |
| Converts a quaternion to a string representation. |
Quaternion.CopyFrom ( from : Quaternion ) : void |
| Copies the values from the specified quaternion to the current quaternion. |
Quaternion.Get ( index : number ) : number |
| Get the component of the quaternion by index. |
Quaternion.Set ( index : number , value : number ) : void |
| Set the component of the quaternion based on the index. |
Quaternion.Add ( rhs : Quaternion ) : Quaternion |
| Adds the current quaternion with the specified quaternion and returns a new quaternion object. |
Quaternion.Sub ( rhs : Quaternion ) : Quaternion |
| Subtracts the specified quaternion from the current quaternion and returns a new quaternion object. |
Quaternion.AddAssign ( rhs : Quaternion ) : void |
| Adds the specified quaternion to the current quaternion. |
Quaternion.SubAssign ( rhs : Quaternion ) : void |
| Subtracts the specified quaternion from the current quaternion. |
Quaternion.MulAssign ( rhs : Quaternion ) : void |
| Multiplies the current quaternion by the specified quaternion. |
Quaternion.EqualsTo ( other : Quaternion ) : boolean |
| Determines whether the quaternion is approximately equal to the target quaternion. |
静态方法
Quaternion.Clone ( val : Quaternion ) : Quaternion |
| Get a clone of the specified quaternion and return a new quaternion. |
Quaternion.Dot ( lhs : Quaternion , rhs : Quaternion ) : number |
| Performs a dot product operation on the quaternions lhs and rhs. |
Quaternion.LookRotation ( forward : Vector3 , up : Vector3? ) : Quaternion |
| Create a quaternion with the specified forward and up directions. |
Quaternion.Angle ( lhs : Quaternion , rhs : Quaternion ) : number |
| Returns the angle between two rotations, lhs and rhs. |
Quaternion.FromEuler ( euler : Vector3 ) : Quaternion |
| Converts Euler angles to a quaternion and returns it. |
Quaternion.FromEulerXYZ ( x : number , y : number , z : number ) : Quaternion |
| Converts a set of Euler angles to a quaternion and returns it. |
Quaternion.AxisToQuaternion ( x : Vector3 , y : Vector3 , z : Vector3 ) : Quaternion |
| Calculate the quaternion rotation based on three normal vectors. |
Quaternion.AngleAxis ( angle : number , axis : Vector3 ) : Quaternion |
| Create a rotation that rotates around an axis by a specified angle. |
Quaternion.Lerp ( q1 : Quaternion , q2 : Quaternion , t : number ) : Quaternion |
| Interpolates between q1 and q2 by t and then normalizes the result. |
Quaternion.Slerp ( q1 : Quaternion , q2 : Quaternion , t : number ) : Quaternion |
| Performs spherical interpolation between two quaternions. |
Quaternion.RotateTowards ( from : Quaternion , to : Quaternion , max_delta_degrees : number ) : Quaternion |
| Rotates a quaternion from the current direction to the target direction. |
Quaternion.FromToRotation ( from_dir : Quaternion , to_dir : Quaternion ) : Quaternion |
Creates a quaternion that rotates from the direction specified by from_dir to the direction specified by to_dir. |
Quaternion.EqualsTo ( lhs : Quaternion , rhs : Quaternion ) : boolean |
| Determines if the quaternion is approximately equal to the target quaternion. |
