Random
The Random class is used to generate pseudo-random numbers.
构造方法
Random.new ( ) |
| Generate an instance of a random number. |
成员方法
Random.SetSeed ( value : number ) : void |
| Set the seed value for random number generation. |
Random.NextInt ( ) : number |
| Returns a random integer. |
Random.NextIntRanged ( min : number , max : number ) : number |
| Returns a random integer within the range of min and max (random number does not include min and max). |
Random.NextFloat ( ) : number |
| Returns a random floating-point number. |
Random.NextFloatRanged ( min : number , max : number ) : number |
| Returns a random floating-point number within the range of min and max (excluding min and max). |
Random.RandomUnitVector ( ) : Vector3 |
| Returns a random non-negative Vector3. |
静态方法
Random.SetSeed ( value : number ) : void |
| Set the seed value for randomization. |
Random.NextInt ( ) : number |
| Returns a random integer. |
Random.NextIntRanged ( min : number , max : number ) : number |
| Returns a random integer within the range of min and max (random number does not include min and max). |
Random.NextFloat ( ) : number |
| Returns a random floating-point number. |
Random.NextFloatRanged ( min : number , max : number ) : number |
| Returns a random float number within the range of min and max (the random number does not include min and max). |
Random.RandomUnitVector ( ) : Vector3 |
| Returns a random non-negative Vector3. |
