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SphereCollider

extends Collider

The SphereCollider class is used to manage sphere-shaped colliders.

typescript
let obj = new GameObject();
let com = obj.AddComponent<SphereCollider>(SphereCollider);

成员变量

SphereCollider.center : Vector3
The center position of the sphere collider.
SphereCollider.radius : number
The radius of the sphere collider.