SphereCollider
extends Collider
The SphereCollider class is used to manage sphere-shaped colliders.
typescript
let obj = new GameObject();
let com = obj.AddComponent<SphereCollider>(SphereCollider);成员变量
SphereCollider.center : Vector3 |
| The center position of the sphere collider. |
SphereCollider.radius : number |
| The radius of the sphere collider. |
