LimbIK
extends IKSolver
LimbIK allows you to have more precise control over the posture of limbs, enabling complex character animations.
成员变量
LimbIK.target : Transform |
| The target Transform. |
LimbIK.bone1 : Transform |
| The first bone (upper arm or thigh). |
LimbIK.bone2 : Transform |
| The second bone (forearm or lower leg). |
LimbIK.bone3 : Transform |
| The third bone (hand or foot). |
LimbIK.bendGoal : Transform |
| The bent target Transform. Used to specify the direction in which the limbs bend during the IK process. |
LimbIK.maintainRotationWeight : number |
| Maintains rotation weight. |
LimbIK.bendModifierWeight : number |
| The weight of the bend modifier for the LimbIK. |
LimbIK.bendModifier : BendModifier |
| Bend Modifier. |
