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LimbIK

extends IKSolver

LimbIK allows you to have more precise control over the posture of limbs, enabling complex character animations.

成员变量

LimbIK.target : Transform
The target Transform.
LimbIK.bone1 : Transform
The first bone (upper arm or thigh).
LimbIK.bone2 : Transform
The second bone (forearm or lower leg).
LimbIK.bone3 : Transform
The third bone (hand or foot).
LimbIK.bendGoal : Transform
The bent target Transform. Used to specify the direction in which the limbs bend during the IK process.
LimbIK.maintainRotationWeight : number
Maintains rotation weight.
LimbIK.bendModifierWeight : number
The weight of the bend modifier for the LimbIK.
LimbIK.bendModifier : BendModifier
Bend Modifier.