Shader
extends AssetObject
The Shader class is primarily used to check if a shader can run on the user's hardware, set global shader properties and keywords, and find shaders by name using the Find method.
typescript
let shader = Shader.Find("shader_path");Instance Method
Shader.ructor ( handle : IntPtr ) : ructor(IntPtr |
Static Methods
Shader.Find ( shader_name : string ) : Shader|undefined |
| Finds a shader based on the specified path. |
