AudioSource
extends Component
The AudioSource class is used to play audio on a game object.
成员变量
AudioSource.time : number |
| The current playback time (in seconds) of the audio being played by the AudioSource component. |
AudioSource.timeSamples : number |
| The current sample position of the audio being played. |
AudioSource.isPlaying : boolean |
| (Read Only) Whether the audio clip is currently playing. |
AudioSource.pitch : number |
| The pitch of the audio source. |
AudioSource.clip : AudioClip |
| The default audio clip to play. |
AudioSource.priority : number |
| The priority of audio playback. |
AudioSource.loop : boolean |
| Whether the current audio is played in a loop. |
AudioSource.isVirtual : boolean |
| Whether the current audio is virtual. |
AudioSource.rolloffMode : AudioRolloffMode |
| The sound attenuation mode of the audio source. |
AudioSource.playOnAwake : boolean |
| Whether to automatically play audio when the game object is awakened. |
AudioSource.mute : boolean |
| Whether the audio is currently muted. |
AudioSource.panStereo : number |
| Stereo balance of the audio source. |
AudioSource.rolloffCurve : Vector2[] |
| The volume attenuation curve of the audio source. |
AudioSource.volume : number |
| The volume of the audio. |
AudioSource.spatialBlend : number |
| Spatial blend of the audio source. |
AudioSource.minDistance : number |
| The minimum propagation distance of the audio source. |
AudioSource.maxDistance : number |
| The maximum distance at which the audio source can be heard. |
AudioSource.dopplerLevel : number |
| The level of Doppler effect for the audio source. |
AudioSource.spread : number |
| The spread of audio in a stereo environment. |
AudioSource.playState : AudioPlayState |
| Audio playback state. |
成员方法
AudioSource.Play ( ) : void |
| Plays the audio clip associated with the audio source. |
AudioSource.Pause ( paused : boolean ) : void |
| Pauses the audio playback. |
AudioSource.Stop ( ) : void |
| Stops the currently playing audio clip of the audio source. |
