format
typescript
AudioSource.priorityclass: AudioSource
description
The priority of audio playback.
Priority is used to control the order of audio sources when multiple sources are playing simultaneously. Audio sources with higher priority will override those with lower priority.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
number | The priority of audio playback. |
code example
typescript
let obj = new GameObject();
let source = obj.AddComponent<AudioSource>(AudioSource);
source.priority;