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NetEntity

Used to synchronize the state and behavior of game objects in online games.

Instance Properties

NetEntity.isLocalObject : boolean
(Read-only) Checks whether the current entity is a local game object.
NetEntity.prefabID : string
(Read-only) Prefab id.
NetEntity.clientID : number
(Read-only) Client id.
NetEntity.entityID : number
(Read-only) Entity id. Represents the unique identifier of an entity in the network.
NetEntity.isEnableInterpolation : boolean
NetEntity.positionThreshold : number
The position critical point of the game object.
NetEntity.scaleThreshold : number
The game object's scaling threshold.
NetEntity.rotationThreshold : number
The game object's rotation critical point.
NetEntity.positionVelocity : number
NetEntity.scaleVelocity : number
NetEntity.rotationVelocity : number
NetEntity.syncMask : NetEntitySyncMask

Instance Method

NetEntity.setAssignable ( ) : void
NetEntity.Teleport ( position : Vector3 ) : void