Light
extends Component
The Light class is used to control lights.
You can obtain the Light component in the following way:
typescript
let obj = new GameObject();
let light = obj.AddComponent<Light>(Light);成员变量
Light.type : LightType |
| Light source type. |
Light.color : Color |
| The color of the light source. |
Light.intensity : number |
| The intensity of the light source. |
Light.range : number |
| Light Range. |
Light.innerAngle : number |
| The angle of the spotlight cone for a light source, in degrees. |
Light.shadowStrength : number |
| The intensity of the light shadow. |
Light.outerAngle : number |
| The external angle of the light source. |
Light.shadowType : ShadowType |
| Light shadow types. |
Light.shadowCastLayerMask : number |
| The rendering LayerMask affected by light and shadows. |
