AnimationClip
extends AssetObject
The AnimationClip class is used to create and manage animation clips.
You can obtain an AnimationClip object using the following method:
typescript
let obj = new GameObject();
let animation = obj.AddComponent<Animation>(Animation);
let uuid = "31A9092E126B4B19BBFD9D5FCD75AA49";
let clip = Resources.Load<AnimationClip>(AnimationClip, uuid);Instance Properties
AnimationClip.length : number |
| The length of the current animation clip. |
AnimationClip.frameRate : number |
| The frame rate (number of frames played per second) of an animation clip. |
AnimationClip.curveCount : number |
| The total number of curves contained in an animation clip. |
