BoxCollider
extends Collider
The BoxCollider class is used to manage box-shaped colliders.
You can obtain a BoxCollider component object using the following method:
typescript
let obj = new GameObject();
let box = obj.AddComponent<BoxCollider>(BoxCollider);成员变量
BoxCollider.center : Vector3 |
| The center point position of the box collider. |
BoxCollider.size : Vector3 |
| The size of the box collider. |
BoxCollider.extents : Vector3 |
| The range of the collider. |
