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BoxCollider

extends Collider

The BoxCollider class is used to manage box-shaped colliders.

You can obtain a BoxCollider component object using the following method:

typescript
let obj = new GameObject();
let box = obj.AddComponent<BoxCollider>(BoxCollider);

成员变量

BoxCollider.center : Vector3
The center point position of the box collider.
BoxCollider.size : Vector3
The size of the box collider.
BoxCollider.extents : Vector3
The range of the collider.