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FBBIK

extends IKSolver

FBBIK allows you to control the character's actions more naturally, especially in situations that require complex movements such as walking, climbing, and picking up objects. It is very useful in these scenarios.

成员变量

FBBIK.spineTarget : Transform|null
The target Transform of the spine in the FBBIK component.
FBBIK.leftShoulderTarget : Transform|null
The target Transform for the left shoulder.
FBBIK.leftHandTarget : Transform|null
The target Transform for the left hand.
FBBIK.rightHandTarget : Transform|null
The target Transform for the right hand.
FBBIK.LeftThighTarget : Transform|null
The target Transform for the left leg.
FBBIK.rightShoulderTarget : Transform|null
The target Transform for the right shoulder.
FBBIK.leftFootTarget : Transform|null
The target Transform for the left foot.
FBBIK.rightFootTarget : Transform|null
The target Transform for the right foot.
FBBIK.rightThighTarget : Transform|null
The target Transform for the right leg.
FBBIK.leftThighTarget : Transform|null
The target Transform for the left leg.
FBBIK.spineWeight : number
Spine Weight.
FBBIK.leftHandWeight : number
Left hand weight.
FBBIK.leftShoulderWeight : number
Left shoulder weight.
FBBIK.rightHandWeight : number
Right hand weight.
FBBIK.rightShoulderWeight : number
Right shoulder weight.
FBBIK.leftFootWeight : number
Left foot weight.
FBBIK.leftThighWeight : number
Left leg weight.
FBBIK.rightFootWeight : number
Right foot weight.
FBBIK.rightThighWeight : number
Right shoulder weight.
FBBIK.spineStiffness : number
The stiffness of the spine constraint.