FBBIK
extends IKSolver
FBBIK allows you to control the character's actions more naturally, especially in situations that require complex movements such as walking, climbing, and picking up objects. It is very useful in these scenarios.
成员变量
FBBIK.spineTarget : Transform|null |
| The target Transform of the spine in the FBBIK component. |
FBBIK.leftShoulderTarget : Transform|null |
| The target Transform for the left shoulder. |
FBBIK.leftHandTarget : Transform|null |
| The target Transform for the left hand. |
FBBIK.rightHandTarget : Transform|null |
| The target Transform for the right hand. |
FBBIK.LeftThighTarget : Transform|null |
| The target Transform for the left leg. |
FBBIK.rightShoulderTarget : Transform|null |
| The target Transform for the right shoulder. |
FBBIK.leftFootTarget : Transform|null |
| The target Transform for the left foot. |
FBBIK.rightFootTarget : Transform|null |
| The target Transform for the right foot. |
FBBIK.rightThighTarget : Transform|null |
| The target Transform for the right leg. |
FBBIK.leftThighTarget : Transform|null |
| The target Transform for the left leg. |
FBBIK.spineWeight : number |
| Spine Weight. |
FBBIK.leftHandWeight : number |
| Left hand weight. |
FBBIK.leftShoulderWeight : number |
| Left shoulder weight. |
FBBIK.rightHandWeight : number |
| Right hand weight. |
FBBIK.rightShoulderWeight : number |
| Right shoulder weight. |
FBBIK.leftFootWeight : number |
| Left foot weight. |
FBBIK.leftThighWeight : number |
| Left leg weight. |
FBBIK.rightFootWeight : number |
| Right foot weight. |
FBBIK.rightThighWeight : number |
| Right shoulder weight. |
FBBIK.spineStiffness : number |
| The stiffness of the spine constraint. |
