NetClient
Client connections between servers. It provides methods to connect to the server, disconnect, and send and receive messages.
Instance Properties
NetClient.onReceiveMessage : IClientReceive |
| Receive information. |
NetClient.autoConnect : boolean |
| Whether to automatically connect to the server. |
NetClient.serverIP : string |
| Server IP. |
NetClient.serverPort : number |
| Server port. |
Static Properties
NetClient.onReceiveMessage : IClientReceive |
NetClient.isAutoConnect : boolean |
| (Read-only) Whether to automatically connect to the server. |
NetClient.isConnected : boolean |
| (Read-only) Whether the server is being connected. |
Static Methods
NetClient.Init ( ) : void |
| Initialize the client. |
NetClient.Connect ( ) : void |
NetClient.Disconnect ( ) : void |
| Disconnect from the server. |
NetClient.CreateNewEntity ( string : prefab_id , NetEntity? : callback ) : void |
| Create a new entity for synchronizing information. |
NetClient.InjectOnConnectEvent ( flag? : callback ) : void |
| What to do after successfully connecting to the server. |
NetClient.InjectOnDisconnectEvent ( e : callback ) : void |
| What to do after disconnecting the server. |
NetClient.Send ( message : string ) : void |
| Send a message to the server. |
NetClient.Emit ( type : `` , args : ...params ) : T |
