LookAtIK
extends IKSolver
LookAtIK is used to achieve automatic orientation of a character or object towards a specific target. By using LookAtIK, you can make the head, eyes, or other body parts of an object automatically face the target, creating a more natural animation effect.
成员变量
LookAtIK.target : Transform|null |
| The Transform that faces the target object. |
LookAtIK.head : Transform|null |
| The Transform of the head. |
LookAtIK.headWeight : number |
| Head weight, used to control the orientation effect of the head. |
LookAtIK.bodyWeight : number |
| Body weight, used to control the overall orientation effect of the body. |
LookAtIK.eyesWeight : number |
| Eye weight, used to control the orientation effect of the eyes. |
LookAtIK.clampWeightBody : number |
| The rotation range of the body skeleton. |
LookAtIK.clampWeightEyes : number |
| The rotation range of the eye bones. |
LookAtIK.clampWeightHead : number |
| The rotation range of the head bone. |
