MeshCollider
extends Collider
The MeshCollider class is used to manage mesh colliders.
You can obtain a MeshCollider component object using the following method:
typescript
let obj = new GameObject();
let mesh = obj.AddComponent<MeshCollider>(MeshCollider);成员变量
MeshCollider.convex : boolean |
| Whether the mesh collider is considered a convex collider. |
MeshCollider.sharedMesh : Mesh|null |
| Shared Mesh. |
MeshCollider.isTrigger : bool |
| (Write only) Sets whether the mesh collider is a trigger. |
