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MeshCollider

extends Collider

The MeshCollider class is used to manage mesh colliders.

You can obtain a MeshCollider component object using the following method:

typescript
let obj = new GameObject();
let mesh = obj.AddComponent<MeshCollider>(MeshCollider);

成员变量

MeshCollider.convex : boolean
Whether the mesh collider is considered a convex collider.
MeshCollider.sharedMesh : Mesh|null
Shared Mesh.
MeshCollider.isTrigger : bool
(Write only) Sets whether the mesh collider is a trigger.