Texture
extends AssetObject
The Texture class is a base class for handling textures.
typescript
let uuid = "31A9092E126B4B19BBFD9D5FCD75AA49";
let tex = Resources.Load<Texture>(Texture, uuid);
if (tex == null) {
throw new Exception("failed to load texture2d: " + uuid);
}Instance Properties
Texture.isReadable : boolean |
| (Read Only) Whether the texture is readable. |
Texture.dimension : TextureDimension |
| (Read Only) The dimension type of the texture. |
Texture.width : number |
| The width of the texture in pixels. |
Texture.height : number |
| (Read Only) The height of the texture in pixels. |
Texture.filterMode : FilterMode |
| The filtering mode of the texture. |
Texture.mipmapCount : number |
| (Read Only) The number of Mipmap levels in the texture. |
Texture.texelSize : Vector2 |
| The size of each pixel in the texture. |
Texture.graphicFormat : GraphicsFormat |
| (Read Only) The pixel format of the current texture. |
Texture.anisoLevel : AnisoLevel |
| The anisotropic filtering level of the texture. |
Texture.mipmapBias : number |
| The Mipmap bias of the texture. |
Texture.wrapMode : TextureWrapMode |
| The texture coordinate wrap mode of the texture. |
Texture.wrapModeU : TextureWrapMode |
| The wrap mode of the texture's U coordinate. |
Texture.wrapModeV : TextureWrapMode |
| The wrap mode of the texture's V coordinate. |
Texture.wrapModeW : TextureWrapMode |
| The wrap mode of the texture's W coordinate. |
Texture.isCrash : boolean |
| (Read Only) Whether the current texture has encountered an exception. |
Instance Method
Texture.GenerateMipmaps ( ) : boolean |
| Generate mipmap. |
Texture.ReleaseMipmaps ( ) : void |
| Release mipmap. |
