Scene
extends EngineObject
The Scene class is used to represent a scene. This class provides methods for managing scene-related information and operations.
成员变量
Scene.instanceID : number |
| (Read-only) The instance ID of the object. |
Scene.name : string |
| The name of the current scene. |
Scene.gameObjectCount : number |
| (Read Only) The total number of game objects in the current scene. |
成员方法
Scene.IsGameObjectExists ( go : GameObject ) : boolean |
| Check if the specified game object exists in the current scene. |
