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RenderQuality

The RenderQuality class is used to manage the rendering quality in a scene.

Static Properties

RenderQuality.isScreenShadow : boolean
(Read Only) Whether to use screen space shadows (for directional light shadows).
RenderQuality.shadowDistance : number
The maximum shadow distance from the camera (for directional lights).
RenderQuality.additionalLightSliceShadowMapResolution : number
The maximum resolution of a single slice in the dynamic light source shadow map (point lights have 6 slices, spot lights have 1 slice).
RenderQuality.shadowCascadeType : CascadeShadowType
Cascaded shadow type (Directional Light).
RenderQuality.shadowResolution : ShadowResolutionType
Shadow map resolution (for directional lights).
RenderQuality.shadowWeights : number[]
(Read Only) The range weights of each level in the cascaded shadow map.
RenderQuality.shaderLevel : ShaderLevel
Shader level.
RenderQuality.additionalLightShadowMapMaxResolution : number
The maximum resolution for dynamic point light and spotlight shadow maps.
RenderQuality.drawShadow : boolean