Skip to content

format

typescript
Quaternion.AxisToQuaternion(x, y, z)

class: Quaternion

description

Calculate the quaternion rotation based on three normal vectors.

parameter

param_nametypedescription
xVector3The x-axis vector.
yVector3The y-axis vector.
zVector3The z-axis vector.

return

typedescription
QuaternionThe rotation quaternion.

code example

typescript
function QuaternionTest (){
    let x = new Vector3(1,0,0);
    let y = new Vector3(0,1,0);
    let z = new Vector3(0,0,1);
    let axis = Quaternion.AxisToQuaternion(x,y,z);
}