format
typescript
Quaternion.AxisToQuaternion(x, y, z)class: Quaternion
description
Calculate the quaternion rotation based on three normal vectors.
parameter
| param_name | type | description |
|---|---|---|
| x | Vector3 | The x-axis vector. |
| y | Vector3 | The y-axis vector. |
| z | Vector3 | The z-axis vector. |
return
| type | description |
|---|---|
Quaternion | The rotation quaternion. |
code example
typescript
function QuaternionTest (){
let x = new Vector3(1,0,0);
let y = new Vector3(0,1,0);
let z = new Vector3(0,0,1);
let axis = Quaternion.AxisToQuaternion(x,y,z);
}