format
typescript
RaycastHit.rigidbodyclass: RaycastHit
description
(Read Only) The rigidbody of the collider hit by the ray.
You can use this method to get the rigidbody component of the intersected object, and perform operations such as physics simulation, interaction, manipulation, etc.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
Rigidbody | The rigidbody of the collider hit by the ray. |
code example
typeScript
class New_TypeScript
extends Component {
private boxCollider:BoxCollider;
private ray:Ray;
OnStart(): void {
this.boxCollider = this.gameObject.GetComponent<BoxCollider>(BoxCollider);
}
OnUpdate(): void {
// Create a ray from (0,0,0) towards the positive Y axis
this.ray = new Ray(new Vector3(0,0,0),new Vector3(0,1,0));
let hit = this.boxCollider.Raycast(this.ray,10000)
hit.rigidbody;
}
}