format
typescript
RaycastHit.textureCoordclass: RaycastHit
description
(Read-only) UV texture coordinates of the collision position.
You can use this method to retrieve the texture coordinates at the intersection point for rendering specific materials, texture sampling, texture coordinate mapping, and other operations.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
Vector2 | UV texture coordinates |
code example
typeScript
class New_TypeScript
extends Component {
private boxCollider:BoxCollider;
private ray:Ray;
OnStart(): void {
this.boxCollider = this.gameObject.GetComponent<BoxCollider>(BoxCollider);
}
OnUpdate(): void {
// Create a ray from (0,0,0) towards the positive Y-axis
this.ray = new Ray(new Vector3(0,0,0),new Vector3(0,1,0));
let hit = this.boxCollider.Raycast(this.ray,10000)
hit.textureCoord;
}
}