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format

typescript
RaycastHit.textureCoord

class: RaycastHit

description

(Read-only) UV texture coordinates of the collision position.

You can use this method to retrieve the texture coordinates at the intersection point for rendering specific materials, texture sampling, texture coordinate mapping, and other operations.

parameter

param_nametypedescription

reture

typedescription
Vector2UV texture coordinates

code example

typeScript
class New_TypeScript
    extends Component {

        private boxCollider:BoxCollider;
        private ray:Ray;

    OnStart(): void {
        
        this.boxCollider = this.gameObject.GetComponent<BoxCollider>(BoxCollider);

    }

    OnUpdate(): void {

        // Create a ray from (0,0,0) towards the positive Y-axis
		this.ray = new Ray(new Vector3(0,0,0),new Vector3(0,1,0));
        let hit = this.boxCollider.Raycast(this.ray,10000)
        hit.textureCoord;
       
    }
}