format
typescript
RaycastHit.normalclass: RaycastHit
description
(Read-only) The normal of the surface hit by the ray.
You can use this method to get the surface normal at the intersection point for rendering, reflection calculations, physics reactions, and other operations on the object's surface.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
Vector3 | The normal vector. |
code example
typeScript
class New_TypeScript
extends Component {
private boxCollider:BoxCollider;
private ray:Ray;
OnStart(): void {
this.boxCollider = this.gameObject.GetComponent<BoxCollider>(BoxCollider);
}
OnUpdate(): void {
// Create a ray from (0,0,0) towards the positive Y axis
this.ray = new Ray(new Vector3(0,0,0),new Vector3(0,1,0));
let hit = this.boxCollider.Raycast(this.ray,10000)
hit.normal;
}
}