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Format

typescript
Mesh.bindPoses

class: Mesh

Description

Mesh bind pose information.

The bind pose is used to transform vertices from model space (local coordinates) to the skeleton's bone space in skeletal animation.

Parameters

param_nametypedescription

Return

typedescription
Matrix4x4[]Mesh bind pose information

Code Example

typescript
let mesh = Resources.Load<Mesh>(Mesh, "meshId");
mesh.bindPose;