Format
typescript
Mesh.bindPosesclass: Mesh
Description
Mesh bind pose information.
The bind pose is used to transform vertices from model space (local coordinates) to the skeleton's bone space in skeletal animation.
Parameters
| param_name | type | description |
|---|
Return
| type | description |
|---|---|
Matrix4x4[] | Mesh bind pose information |
Code Example
typescript
let mesh = Resources.Load<Mesh>(Mesh, "meshId");
mesh.bindPose;