Format
typescript
Mesh.RecalculateNormals()class: Mesh
Description
Recalculates the normals of a mesh based on the triangles and vertices.
It is useful to update the normals to reflect changes after modifying the vertices. The normals are calculated based on all shared vertices. Sometimes imported meshes do not share all vertices. For example, vertices at UV seams are split into two vertices, so the RecalculateNormals function creates normals that are not smooth at the UV seams.
Parameters
| param_name | type | description |
|---|
Return
| type | description |
|---|---|
void |
Code Example
typescript
let mesh = Resources.Load<Mesh>(Mesh, "meshId");
mesh.RecalculateNormals();