Format
typescript
Material.SetMatrix4x4(name, value)class: Material
Description
Set the value of the Matrix4x4 property in the current material shader.
This method assigns the specified matrix value to the property of the material, such as the world coordinate transformation matrix, projection matrix, etc. Typically, this method is used to modify the matrix-related properties in the material, such as the transformation matrix to control the position, rotation, and scaling of objects.
Parameters
| param_name | type | description |
|---|---|---|
| name | string | The name of the property. |
| value | Matrix4x4 | The Matrix4x4 value. |
Return
| type | description |
|---|---|
void |
Code Example
typescript
let material = Resources.Load<Material>(Material, "materialId");
let mat = Matrix4x4.identity;
material.SetMatrix4x4("_Mat",mat);
let _Matrix = material.GetMatrix4x4("_Mat");
Debug.Log("_Mat : ",_Matrix)