Format
typescript
SceneManager.mainSceneclass: SceneManager
Description
Main Scene.
The editor supports displaying multiple scenes and can load or unload scenes to show or hide the game objects contained in each scene. The specific working principle is that each scene manages its own settings, and only the settings related to that scene are saved to the scene file. If multiple scenes are open, the settings for rendering and navigating the grid are the settings in the main scene. If you want to change the settings of a scene, you must only open one scene and change the settings, or make the relevant scene the main scene and change the settings.
Parameters
| param_name | type | description |
|---|
Return
| type | description |
|---|---|
Scene |
Code Example
typescript
const main_scene = SceneManager.mainScene;