format
typescript
GameObject.CreatePrimitive(type)class: GameObject
description
Create a GameObject object with a MeshRenderer component and mesh data corresponding to the type specified.
parameter
| param_name | type | description |
|---|---|---|
| type | PrimitiveType | The type of mesh. |
return
| type | description |
|---|---|
GameObject | The instantiated GameObject object. |
code example
javascript
// Create a sphere
let Sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
// Create a capsule
let Capsule = GameObject.CreatePrimitive(PrimitiveType.Capsule);
// Create a cylinder
let Cylinder = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
// Create a cube
let Cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
// Create a plane
let Plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
// Create a quad
let Quad = GameObject.CreatePrimitive(PrimitiveType.Quad);