format
typescript
Rigidbody.solverVelocityIterationsclass: Rigidbody
description
The number of iterations used by the physics engine to calculate the velocity of rigid bodies.
Increasing the number of iterations can improve the stability of collisions between objects, especially in cases of high-speed collisions or highly curved collisions, resulting in more accurate collision effects. However, excessive iterations may also lead to performance loss, so it is necessary to adjust it according to the specific situation.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
number |
