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format

typescript
ParticleSystem.velocityLimitationModuleVelocitySpace

class: ParticleSystem

description

Specifies whether the velocity limitation is applied in local coordinate space (relative to the transform rotation) or in world coordinate space.

Only applicable when velocityLimitationModuleSeparateAxes is set to true.

parameter

param_nametypedescription

reture

typedescription
PSVelocitySpace

code example

typescript
let obj = new GameObject();
let com = obj.AddComponent<ParticleSystem>(ParticleSystem);
com.velocityLimitationModuleVelocitySpace;