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format

typescript
ParticleSystem.velocityLimitationModuleSeparateAxes

class: ParticleSystem

description

Set speed limits for each axis separately.

If the speed exceeds this value, the module uses velocityLimitationModuleDrag to suppress the particle's velocity.

parameter

param_nametypedescription

reture

typedescription
boolean

code example

typescript
let obj = new GameObject();
let com = obj.AddComponent<ParticleSystem>(ParticleSystem);
com.velocityLimitationModuleSeparateAxes;