format
typescript
ParticleSystem.velocityLimitationModuleSeparateAxesclass: ParticleSystem
description
Set speed limits for each axis separately.
If the speed exceeds this value, the module uses velocityLimitationModuleDrag to suppress the particle's velocity.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
boolean |
code example
typescript
let obj = new GameObject();
let com = obj.AddComponent<ParticleSystem>(ParticleSystem);
com.velocityLimitationModuleSeparateAxes;