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format

typescript
ParticleSystem.useScaledTime

class: ParticleSystem

description

Whether to use scaled delta time.

Useful when pausing playback effects.

parameter

param_nametypedescription

reture

typedescription
boolean

code example

typescript
let obj = new GameObject();
let com = obj.AddComponent<ParticleSystem>(ParticleSystem);
com.useScaledTime;