format
typescript
ParticleSystem.useScaledTimeclass: ParticleSystem
description
Whether to use scaled delta time.
Useful when pausing playback effects.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
boolean |
code example
typescript
let obj = new GameObject();
let com = obj.AddComponent<ParticleSystem>(ParticleSystem);
com.useScaledTime;