format
typescript
Collider.materialclass: Collider
description
The physics material used by the collider.
Physics material is a resource used to control properties such as friction and elasticity of colliders in physics simulation.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
PhysicMaterial | Physics material |
code example
First, create a capsule collider "charaterController" and a cube collider in the scene (as shown in the image below). Add a CharacterController component and a BoxCollider component to them respectively. Check the "Is Trigger" property for the BoxCollider component. Set their positions to (0,0,0) and (0,2,0) respectively. Finally, attach the script to the "charaterController" game object. 
typeScript
class New_TypeScript
extends Component {
OnStart(): void {
Debug.Log("OnStart");
let charater = this.gameObject.GetComponent<CharacterController>(CharacterController);
charater.Move(new Vector3(0,1,0));
}
OnTriggerEnter(collider):void{
Debug.Log(collider.material);
}
}