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format

typescript
Collider.material

class: Collider

description

The physics material used by the collider.

Physics material is a resource used to control properties such as friction and elasticity of colliders in physics simulation.

parameter

param_nametypedescription

reture

typedescription
PhysicMaterialPhysics material

code example

First, create a capsule collider "charaterController" and a cube collider in the scene (as shown in the image below). Add a CharacterController component and a BoxCollider component to them respectively. Check the "Is Trigger" property for the BoxCollider component. Set their positions to (0,0,0) and (0,2,0) respectively. Finally, attach the script to the "charaterController" game object.

typeScript
class New_TypeScript
    extends Component {

    OnStart(): void {
        Debug.Log("OnStart");

        let charater = this.gameObject.GetComponent<CharacterController>(CharacterController);
        charater.Move(new Vector3(0,1,0));
    }

    OnTriggerEnter(collider):void{
        
        Debug.Log(collider.material);
    }
}