format
typescript
Collider.ClosestPoint(position)class: Collider
description
The point on the collider that is closest to the given position.
This method can be used to find the projection of a point on the collider or for performing raycasting operations.
parameter
| param_name | type | description |
|---|---|---|
| position | Vector3 | The given position. |
reture
| type | description |
|---|---|
Vector3 | The point closest to the given position. |
code example
First, create a capsule collider and a cube collider in the scene (as shown in the image below). Add a CharacterController component and a BoxCollider component to them respectively. Make sure to enable the "Is Trigger" property for the BoxCollider component. Set their positions to (0,0,0) and (0,2,0) respectively. Finally, attach the script to the charaterController game object. 
typeScript
class New_TypeScript
extends Component {
OnStart(): void {
Debug.Log("OnStart");
let charater = this.gameObject.GetComponent<CharacterController>(CharacterController);
charater.Move(new Vector3(0,1,0));
}
OnTriggerEnter(collider):void{
Debug.Log(collider.ClosestPoint(new Vector3(1,1,1)));
}
}