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Format

typescript
Mesh.indexFormat

class: Mesh

Description

The format of the mesh index buffer data.

The index buffer can be either 16-bit or 32-bit, as detailed in IndexFormat. The purpose of the index buffer is to determine the triangles of the mesh by specifying the order of vertices through indices. By using indices, it is possible to reduce the memory required for storing and rendering large meshes.

Parameters

param_nametypedescription

Return

typedescription
IndexFormatThe format of the index buffer data.

Code Example

typescript
let mesh = Resources.Load<Mesh>(Mesh, "meshId");
mesh.indexFormat;