format
typescript
ParticleSystem.velocityModuleVelocitySpaceclass: ParticleSystem
description
Specifies whether the velocity is in local space (relative to the transform rotation) or world space.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
PSVelocitySpace |
code example
typescript
let obj = new GameObject();
let com = obj.AddComponent<ParticleSystem>(ParticleSystem);
com.velocityModuleVelocitySpace;