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format

typescript
ParticleSystem.velocityLimitationModuleDrag

class: ParticleSystem

description

Controls the magnitude of the drag applied to the particle velocity.

parameter

param_nametypedescription

reture

typedescription
PSCurve

code example

typescript
let obj = new GameObject();
let com = obj.AddComponent<ParticleSystem>(ParticleSystem);
com.velocityLimitationModuleDrag;