format
typescript
Collider.sharedMaterialclass: Collider
description
The shared physics material of the current collider.
Physics material is a resource used to control properties such as friction and elasticity of colliders in physics simulation.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
PhysicMaterial | The shared physics material. |
code example
First, create a capsule collider (charaterController) and a cube collider (collider) in the scene as shown in the figure below. Add a CharaterController component and a BoxCollider component to them respectively. Check the "Is Trigger" property for the BoxCollider component. Set their positions to (0,0,0) and (0,2,0) respectively. Finally, attach the script to the charaterController game object. 
typeScript
class New_TypeScript
extends Component {
OnStart(): void {
Debug.Log("OnStart");
let charater = this.gameObject.GetComponent<CharacterController>(CharacterController);
charater.Move(new Vector3(0,1,0));
}
OnTriggerEnter(collider):void{
Debug.Log(collider.shareMaterial);
}
}