format
typescript
Collider.boundsclass: Collider
description
The bounding box of the collider.
parameter
| param_name | type | description |
|---|
reture
| type | description |
|---|---|
Bounds | The bounding box. |
code example
First, create a capsule charaterController and a cube collider in the scene (as shown in the image below). Add a CharaterController component and a BoxCollider component to them respectively. Check the "Is Trigger" property for the BoxCollider component. Set their positions to (0,0,0) and (0,2,0) respectively. Finally, attach the script to the charaterController game object. 
typeScript
class New_TypeScript
extends Component {
OnStart(): void {
Debug.Log("OnStart");
let charater = this.gameObject.GetComponent<CharacterController>(CharacterController);
charater.Move(new Vector3(0,1,0));
}
OnTriggerEnter(collider):void{
Debug.Log(collider.bounds);
}
}