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format

typescript
Collider.bounds

class: Collider

description

The bounding box of the collider.

parameter

param_nametypedescription

reture

typedescription
BoundsThe bounding box.

code example

First, create a capsule charaterController and a cube collider in the scene (as shown in the image below). Add a CharaterController component and a BoxCollider component to them respectively. Check the "Is Trigger" property for the BoxCollider component. Set their positions to (0,0,0) and (0,2,0) respectively. Finally, attach the script to the charaterController game object.

typeScript
class New_TypeScript
    extends Component {

    OnStart(): void {
        Debug.Log("OnStart");

        let charater = this.gameObject.GetComponent<CharacterController>(CharacterController);
        charater.Move(new Vector3(0,1,0));
    }

    OnTriggerEnter(collider):void{
        
        Debug.Log(collider.bounds);
    }
}