format
typescript
Time.unscaledDeltaTimeclass: Time
description
The fixed frame rate increment time (in seconds) that is not affected by the time scale.
This method is used to calculate physics motion, implement countdowns, calculate frame rates, and other time-related logic that is not affected by time scaling, as it provides the real time of the game.
parameter
| param_name | type | description |
|---|
return
| type | description |
|---|---|
number | The increment time that is not affected by the time scale. |
